FORUM EUROPE: NATIONAL HISTORY MUSEUM OF VIENNA
So I Googled the National History of Vienna and was upset to find out that they don't have a ginormous skeleton of a T-Rex outside their building. Nevertheless I still liked the depth that it gave to this scene because it was the first time I toggled my camera angle in order to view something from a different level, this increase of engagement is similar to that in film where levels of things in the screen actually draw the viewer to see the scene in a particular way.
If you can see clearly, there is warp in the first room of the Museum. I have a feeling that this room was created off an actual 2 dimensional photo of the real room because of the specificities seen on the objects and that it looks very realistic when looked at straight-on from the entrance. Again, it was the first time experiencing this kind of thing happening, I don't think I even fathomed the idea that people could directly upload photos and make them habitual - I was still able to go up the stairs you can see in the screenshot, though it was definitely a flawed transition from this room to the next.
I'm not sure if the T-Rex from outside inspired this feeling, but this reminded me of the first time I tried the Oculus in class and there was that scene of the T-Rex running at you through the passageway of a Museum. If you look at the image hanging on the wall to the right, that is a photo of what the Museum looks like in real life, and gives you a good impression of the magnificent scale of it. Got me thinking about how people have valued artefacts throughout time and history, which goes to show that VR can stimulate alternative and extensive thought, maybe because the player is not marginalised or distracted by a strict gaming narrative.



No comments:
Post a Comment