Sunday, April 29, 2018

ARTICLE REVIEW - GLEN - WEEK 3


Language Learning in Virtual Worlds: The Role of Foreign Language and Technical Anxiety
Grant, S. J., Huang, H., Pasfield-Neofitou, S.E. (2013), Language Learning in Virtual Worlds: The Role of Foreign Language and Technical Anxiety, Journal of Virtual Worlds Research, Vol. 6 No. 1
This project examines whether or not learners feel less foreign language anxiety (FLA) in an online multi-user 3D virtual world simulation than in the real world classroom. Previous research has shown FLA to have negative effects on learner performance and learning outcomes. Research into learning in virtual worlds has indicated that performance anxiety may be lessened in these environments, however, the use of such virtual environments also places demands on the learner to develop a range of technical skills to facilitate interaction. The project examines whether or not learners feel less FLA in an online multi-user 3D virtual world simulation than in the real world classroom and also attempts to establish what impacts these demands have on learner performance and FLA.

Aim:
The aim of this study is test that foreign language anxiety, which has been reported as having a negative impact on learning in face-to-face classrooms, works similarly in 3D virtual environment, and the level of technical anxiety of this technology.

Method:
55 students of Chinese Language at Monash University completed three 1.5 hour lessons each semester in a simulation of a Chinese township. This township featured a number of venues used to conduct task-based learning activities (related to themes in the textbook) in Second Life. The students completed online surveys before and after the lesson, which focused on their experience.

All the lessons had tasks where students must use Chinese characters to communicate with non-player characters (NPCs) programmed to recognize and respond to student input. Students must use conversational language learnt and practiced during classroom-based lessons in free-form. If communication breaks down due to incorrect language, mistakes in characters or where sufficient information to move on with the task has not been elicited by preceding interactions, students must re- formulate their output until they obtain the information or artefacts they require.
  
Main Findings:

1.       There are multiple sources of FLA in both classroom and virtual environments depending on students’ individual differences (gender, age, previous study experience, etc).
2.       Students who learn foreign language through virtual environment felt less stressful in terms of use language to communicate and complete tasks.
3.       No significant inherent level of technical related anxiety taking language study courses while using Second Life


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