Baym, Nancy K.. Personal Connections in the Digital Age,
Polity Press, 2015. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/aut/detail.action?docID=4030041.
Created from aut on 2018-03-27 16:38:06.
Created from aut on 2018-03-27 16:38:06.
In
the Performance and Practise paper, we had to read this chapter which I think
fits well into Virtual Worlds course too. A particular part of this reading was
interesting because of the theoretical components of technology such as
Technological Determinism and Social Construction.
My
initial thoughts to these theories was that TD seemed to be slightly premature
for the current era. I do not
believe that technology has a high level of control upon society, but this is
managed by the allowance we give it to function. I think it is almost extremist
for the present time as technology is not commonly autonomous, artificial
intelligence though available, does not permeate as much as this theory implies.
Though the view that technology is “an external agent that acts upon and
changes society” cannot be considered to be incorrect, as it has done so, but
not with illicit intention. Instead I would say I am a social constructionist,
arguing that “technologies arise from social processes”; users and technology
have co-existed in a dynamic relationship where technology has been at our whim
to “alter our life world”. The availability of technologies inspires us to
utilise them in ways we see fit, and is not necessarily derived from the
suggested deterministic power. TD theory implies dystopian connotations which I
do not believe are accurate because we are not victims of technology, but are
masters at using it to aid us (Calvert, 2002). Though, I do not irrevocably
condemn TD theory indefinitely as I think it will hold more validity in the
future, with the progress and availability of AI and singularity testing the
power balance.
BUT
I have had a recent change in this argument
because I have realised that I did not really include a lot of media that
exists, which does in fact potentially determine a lot of behaviour from users.
I think I was mainly thinking about the current use of media in my personal
life, and this current time, without thinking of emerging technologies which
may peak in the near future, yet are still available. Virtual reality is a good
example of technological determinism, because a small amount of people decide
what these new virtual worlds will encapsulate, and despite users not being
forced to use such media, these availabilities definitely have a strong
influence. I was watching Black Mirror (a show on Netflix), where people are
completely plugged into a virtual world and live through their avatars. The
only use their human person seems to have is to cycle on a still bike and
generate a form of currency which they then can spend on food, or buying
“experiences” as their avatar. This may be a metaphor for their real life self
to generate literal electrical power for the community (the purpose of the
cycling is never explicitly explained), in order to give “life” to their
avatar. It is a system that seems designed to lock users in with minimal
choices. This really made me think of technological determinism having more
effect that initially thought, especially because it moulded its social
structure and cultural values, and the people who seemed to oppose it were
definitely outliers. Over all, I think virtual reality has many technological
deterministic factors and it may be naïve to undermine its current and
foreseeable ability.
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